Role: Support
Best Janna build for Wild Rift patch 7.0d. Core items: Ardent Censer. Runes: Aery, Item Crafting, Celerity, Nimbus Cloak, Revitalize.
S3 Eye of the Storm shields a target ally and grants bonus attack damage — keep it on your main damage dealer going into any trade or fight. S2 Zephyr slows enemies with its passive movement speed; activate it to slow a pursuing target or to kite enemies chasing your carries. S1 Howling Gale creates a whirlwind that grows larger the longer you charge it — a fully charged Howling Gale knocks enemies up for longer, so whenever possible hold the charge for maximum duration. In teamfights, your job is to peel for your damage dealers: S3 on your carry before the fight starts, S1 charged knockup to interrupt anyone diving them, and S2 slow to keep enemies from reaching them. Ult Monsoon creates a large heal zone and pushes all nearby enemies outward — use it when your team is clustered and being burst, not as an opener, to push divers away and heal your team back up.