Rakan wins through fast multi-target initiation, combining Grand Entrance with The Quickness and then escaping back to an ally. Counter him by spreading before the engage, tracking his ally escape targets, and punishing the moment he commits without a clean Battle Dance route.
Quick Counter
Best counter type: Spread positioning, engage denial, ally-anchor tracking, and post-entry punishment
Biggest danger: Several teammates being caught by Grand Entrance into The Quickness
Best defensive response: Spread and keep displacement or instant peel ready for his entry
Best punish window: After Grand Entrance is used or when no safe Battle Dance target is nearby
Fight plan: Deny the multi-target engage, interrupt or separate him, then punish before he can dash back to safety.
What Rakan wants
Several enemies close enough to be knocked up or charmed in one sequence.
An allied target positioned safely behind him for Battle Dance escape.
Opponents who focus only on his starting position and ignore how quickly he can enter.
A fight where his crowd control creates immediate follow-up for allied damage.
How to beat Rakan
Spread priority targets before Rakan commits. His engage loses enormous value when it only reaches one important player.
Track nearby allies he can use as Battle Dance anchors. Cutting off the retreat target can turn a clean engage into a death.
Fast displacement and peel are most valuable during the entry, before he chains the full crowd-control sequence.
If Grand Entrance misses, step forward immediately. His ability to threaten the backline drops significantly.
Best counter tools
Spread positioning that prevents multi-target crowd control.
Displacement that interrupts his path through the formation.
Burst when he commits without a safe ally dash target.
Vision and angle control that expose his approach before he reaches carries.
Power spikes
Early: His mobility already creates dangerous short engages if opponents stand close together.
Mid: Grand Entrance plus The Quickness becomes a major multi-target initiation threat.
Late: His engage remains strong, but spread positioning and better defensive actives make one dive less likely to decide the whole fight.
Key abilities to track
Grand Entrance: This is the main knock-up entry. Spacing and quick movement out of the landing zone are the best ways to deny the opening.
Battle Dance: Rakan’s safety often depends on a nearby ally. Track the escape anchor rather than assuming his current position tells the whole story.
Best items into Rakan
Quicksilver Enchant: Useful for carries when Rakan’s charm or layered enemy crowd control prevents immediate escape.
Stasis Enchant: Can deny the enemy follow-up after Rakan creates a successful engage onto a priority target.
Mercury's Treads: A practical defensive choice when magic damage and crowd control from the enemy team justify the purchase.
Common mistakes
Standing shoulder-to-shoulder with another carry before Rakan engages.
Ignoring the ally he plans to use as a Battle Dance escape target.
Saving displacement until after the full charm-and-knock-up sequence has already landed.
Failing to pressure after Grand Entrance misses.
Fight them in this order
1. Spread the backline before Rakan finds an entry angle.
2. Track which ally can serve as his escape anchor.
3. Use displacement or peel as he enters, not after the full chain completes.
4. If he has no clean retreat target, collapse immediately and finish the punish.